using System;
using UnityEngine;
using QFramework;

namespace ProjectSurvival
{
	public partial class SuperBomb : ViewController
	{
		private float currentSecnds = 0f;
		private void Update()
		{
			currentSecnds += Time.deltaTime;
			if (currentSecnds>=15f)
			{
				currentSecnds = 0;
				Bomb.Excute();
			}
		}
	}
}
